Focusing on internal trade is also a welcome idea. Having your cities in close vicinity can increase production. Whether it is building wonders for cultural wins or building military units for domination or space exploration projects necessary for science projects, production is necessary. The aim should be always for higher production. Production-Production is the core of your civilization.Various leaders are to utilized for different victory. Cultural Victories involve bringing in lots of tourists and promoting the cultural growth while Religious Victories involve having more than half of the cities to follow your religion. Domination is the usual military-style way to win but it costs a lot of money. Victory Types-There is 4 victory types available in the game-domination, science, cultural and religious.Before invading another civilization, you should also learn about their alliances, military, and other information as proper tactics is necessary for a successful conquest. With the right policies, the units can be made cheap as well. On higher difficulties, this is essential for survival. Hence it is imperative to build an army as early as possible. Armies-Unlike Civilization 5, here the settlements can’t defend themselves.Keeping military units spread across your civilization is a sure fire way of mitigating the damage Barbarians can inflict. So the priority is to hunt down the Barbarian Scout and then deal with the others. You should have an eye out for the Barbarian Scout units, otherwise, they would leak your location and you will be attacked. Kill Barbarians-The Barbarians in the game are an absolute nuisance.Also, you might even come across natural wonders which will be extremely beneficial to your units. It helps you in finding valuable resources, discovering new settlements and other civilizations. Keep Exploring-Your chances of survival in this game is directly proportional to the amount of time spent in exploring new territories.Also just like in real life, use faith wherever possible to build units. Removing your old units can save you a lot of maintenance. Building commercial districts and proper economic policies are the right way to go. Doing trade and utilizing bonus resources go a long way in improving your financial conditions. Money Management-Money is everything in the game and the least you can do is taking care of the acquired money.Choosing the leader who combines well your playing strategy is vital for success. From Teddy Roosevelt to Queen Victoria, you have a plethora of options to choose from. Each of the leaders has different traits and characteristics. Selecting the leader-One of the first things you should do in the game is choosing the right leader.Scenario-specific terrains and features Gifts of the Nile Īdded in the Gathering Storm expansion pack. Can either be dormant or active.įound on land tiles near Volcanoes after suffering from eruptions.įound near the foot of Mountains or Volcanoes.Īdded in the Rise and Fall expansion pack.Īdded in the Gathering Storm expansion pack. Can erupt to boost yields and cause damages to surrounding tiles. starts disappearing once Climate change kicks in. Found on Ocean and Coast tiles in the extreme north/south of the map. Provides fresh water.įound on coastal Hills. Found on flat land adjacent to Rivers.īlock placements of all tile improvements except Farm. Modifies Deserts (in also Plains and Grassland). Requires 3 Movement to cross and carry a 5 Combat Strength penalty to melee units attacking across. Removing Marsh provides one-time Food bonus in the city (depending on era).Ĭonnects two separate bodies of water, or a Mountain and a body of water. Removing Rainforest provides one-time Food and Production bonuses in the city (depending on era). Removing Woods provides one-time Production bonus in the city (depending on era). Modifies Grassland, Grassland (Hills), Plains, Plains (Hills), Tundra and Tundra (Hills). Can be included in National Parks.Īmong the following terrain features, rivers and cliffs are also counted as special types of terrain features, as they do not occupy a tile but rather run between tiles. Cannot be worked, but may boost certain Districts. Impassable before Cartography is discovered. Small expanse of water, surrounded by land. Provides +1 Housing bonus for cities settled there. 3 Scenario-specific terrains and featuresĬan have some special features on it, such as Oasis.Įxtensive regions in the north/south parts of the map.Īll water tiles next to land.